This colorful, eye-catching deck of cards (standard 52-card deck with 2 jokers) is for use with Narrative as well as Expository text. Each “suit” represents an “episode” of a narrative and the Jokers depict expository text features.
There are 10 suggested games for use with the cards, in conjunction with children’s literature & MindWing’s methodology, that incorporate lessons for working on language, thinking and social skills.
These cards, by nature, are fun for all ages! And, they may be a particularly appealing manipulative for some adolescents (as opposed to Braidy the StoryBraid® or Story Grammar Marker® manipulatives).
Product Item No. 04 050
This is a Special Collection of Selected MindWing Materials (An OVER $1200 value!). This is the perfect collection for those who are in private practice, a clinical setting or in a school-based position dealing with varying ages and abilities, and wish to have a selection of materials from each of our kits without having to purchase each kit separately.
This collection does not includes the following products that serve specific populations: SGM® Spanish Maps (Story Grammar Marker® translated into Spanish), Holding Stories in the Palm of Your Hand (for DHH/ASL), and The Essential SGM® (for colleges and university programs). These products may be ordered separately if needed. It also does not include the SGM® iPad App, which must be purchased in the iPAD APP STORE.
Product No. 03 010 (Caucasian Doll) or 03 011 (Ethnic Doll)
The Talk to Write, Write to Learn™ Kit is designed to improve listening, reading/comprehension, and expository text comprehension and writing for students in grades two through six.
Item No. 02 005
The intention of the SGM® App is to help children think, communicate and learn. Since 1991, millions of children worldwide have benefited from using the colorful, patented icons of the Story Grammar Marker® (SGM®), a research-based tool for helping children with telling and retelling stories, comprehension, writing, reading comprehension and social communication. Now, the SGM® has come to life in the form of an App with exciting animation and engaging features that allow kids to see, listen, touch, move and interact with the icons to tell create a story!
Teachers, speech language pathologists, reading specialists, literacy coaches and parents can use this App with kids to help them “Become a Star Reporter” and create & tell their story or re-tell something they have read, seen or experienced. This app will help children to organize their thoughts for expressing or writing. It can help them with critical thinking and problem solving skills as well as to make connections among texts, themselves and the world around them.
The icons in this App are designed to “free up” working memory by giving kids a visual representation of the parts of a story that they can see, touch and move! They can type, draw, import images or import pictures from the camera roll to create a unique story or to retell a story from a book, show or movie. After creating each story, they can use the SGM® to assist them in telling their story and recording it. They can then become the SGM® Star Reporter and hear themselves telling their story! Each story can be saved and/or emailed to parents/teachers/specialists to monitor progress.
The Story Grammar Marker® can be used to support Common Core State Standards. This app is fun and engaging — and the methodology is research-based! Enjoy!