November 20, 2017
Technology, as always, can help us bring contexts to the table, including the upcoming Thanksgiving holiday. Here is an updated list of tech-based visuals and interactives that can be used to elicit narrative and expository language using Story Grammar Marker®, ThemeMaker, MindWing’s narrative and expository maps, magnets, and the SGM® iPad App (still on sale through November for $14.99 in celebration of ASHA Convention). Epic! Books for Kids: This terrific resource offering free educator accounts and a huge variety of e-books (readable on iPad, web or Apple TV), offers some great contexts when you search for “Thanksgiving.” Among these are P is for Pilgrim: A Thanksgiving Alphabet (Crane/Urban), an alphabet book for all ages. Consider using this book to explore two different settings: past and present...
October 24, 2017
The Toontastic app has long been a good companion for interventions with Story Grammar Marker®. The original app, released in the early 2010s, was designed with scaffolding in mind, as a “patch,” so to speak, on the problem of decreased play time and increased expectations for students to “write stories” as they reached first grade. Toontastic has undergone some changes after being purchased by Google a few years ago, and is now available as a free “Toontastic 3D” version for both iPad and Android...
August 28, 2017
I know some of you are already in school, so forgive the “Summer Study” aspect of this post, as I am holding on to the last days of summer (which goes until September, anyway). I have been impressed of late with ASHA’s publication of “tutorial” style articles that offer a synthesis of research and practical ideas and techniques for intervention. One of these recent articles is particularly relevant to the topic of this blog and to MindWing’s tools for narrative intervention: Telling Tales: Personal Event Narratives and Life Stories (Westby and Culatta, 2016). In this post I will discuss this article along with tech tools particularly related to the intervention suggestions around eliciting and scaffolding event narratives. Westby and Culatta set out to emphasize the importance of personal event narratives...
June 27, 2017
One helpful strategy in locating apps useful in language intervention is to know and follow (via their Facebook page, Twitter or Website) the developers. We have previously mentioned developers such as Sago Mini, Toca Boca, Social Skill Builder, and LEGO®. KHAN ACADEMY, the Edtech force known most for distribution of expository video related to curriculum, recently bought the development company Duck Duck Moose, and their terrific apps continue to be offered free of charge. In this post I’ll talk about a few of them, along with great opportunities to use them as a context or context-builder alongside MindWing’s tools for narrative and expository language development...
May 23, 2017
Last month I visited the MindWing Concepts offices to lead a small group workshop on integrating tech tools with Story Grammar Marker® and Thememaker®. One of the biggest topics of interest involved ways to use MindWing’s story and expository maps on laptops, iPads and even within Google Apps, and we spent a chunk of time exploring these possibilities. We thought that this topic could use an update on the blog, so here we go! First of all, some rationale. Why might you want to work with these tools digitally (meaning the files—PDFs—provided with your purchase of any MindWing manual, either via CD-ROM in previous years, or more recently, via a free download code within the manual)? A few reasons:...
April 25, 2017 1 Comment
In April, Autism Awareness and Acceptance month, we have a specific focus on the population of students with autism spectrum disorders, awareness of their strengths and challenges, as well as strategies to help them be successful. This diagnosis often accompanies difficulties in social attention and situational awareness, as well as the ability to use narrative language to describe situations. And what is a situation? Essentially it comprises people (Characters) in a place and time (Setting) when events typical to the situation or unexpected for the situation (Kick-Off) occur. Besides the clear tie-in with Story Grammar Marker® in this regard, also see the work of SLPs Sarah Ward and Kristen Jacobsen on the Space, Time, Objects, and People (STOP and Think) model of situational awareness...