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NarrativeExpository Peer InteractionReadingWritingPre-SchoolEarly ElementaryUpper ElementaryMiddle/High SchoolTechnologyParent and Professional Information


August 12, 2010

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Character, Social Thinking, and the Avatar

Many of us think of the word “avatar” and have trouble separating the idea from that blockbuster movie about tall blue people-ish beings on an alien planet. In Avatar, the main character is disabled and uses an avatar to assume the form of an alien being and interact with their civilization. So we’re not that far off; an avatar is a visual representation of someone within an environment, usually a computerized one. Because there are many simple websites that create avatars, they actually have a place in our interventions as well! Using avatar makers with kids motivates them to visually represent and describe themselves to peers...

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August 01, 2010

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Simple Machines Offer Language Learning Opportunities

This week I am blogging to tell you about a tech resource that is really simple to use - Chicago's Museum of Science and Industry's Simple Machines Game. This site is a perfect example of how resources that were not designed for SLPs actually provide wonderful language-learning opportunities. It is also one of the best-designed- and totally one of the cutest- sites I have seen of late. Additionally, it presents the perfect blend of narrative and expository structures as a context for intervention, and concerns a key and oft-tested (on state assessments) curriculum topic- simple machines such as lever, wheel-and-axle, etc.
Open publication - Free publishing - More science

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April 27, 2010

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MindWing Concepts and Instructional Technology

I have long had an interest in how technology can provide context within our interventions, much the same way a storybook can provide context.  In this approach to intervention, MindWing's tools have served as essential structure to help my students break down language, (as used with a website that provides information, for example) or organize and produce language (when used in conjunction with a creative “Web 2.0” resource that allows students to save and publish work). To focus on this latter "bottom-up" strategy, I suggest you check out Kerpoof, one of my favorite resources for its versatility and ease of use.

Kerpoof* is a free, interactive website recently acquired by Disney and is basically an online version of Kidpix Studio. Kerpoof's interface allows you to choose a background, characters and other setting elements, and add word/thought balloons and caption boxes (sounding promising?). You can create, share, export or print the resulting pictures or multi-picture story sequences...

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