September 27, 2010
My previous post discussed the narrative element of setting and the tendency of students on the autism spectrum (or with other language disorders) to leave out details about setting, causing listener confusion. One way to explore the importance of setting is to plan interventions using books with an integral setting- where the setting is key to the motivations of the characters and understanding of the plot.
One of my favorites in this vein is Donald Crews’ Shortcut, the story of a group of cousins who find themselves in unexpected danger after taking a shortcut home. Not only does the book serve as an excellent example of building suspense around a small moment in a personal narrative (great for students working on memoir), it also lends itself to being mapped both on a Setting Map and a literal, visual map to develop storytelling skills...
September 10, 2010
In this post, I will be continuing to describe resources to supplement the lessons in It’s All About the Story, and moving on to the element of Setting. Setting is a key area of instruction for students on the autism spectrum not only because they tend not to observe the “expected behaviors” or script for a given setting, but also because they often leave out details about setting when telling stories to others, thus resulting in loss of a point of reference and confusion on the part of their listener. Students in social thinking/skills groups or individual treatment would therefore benefit from building descriptive skills through the use of the Setting Map contained in It’s All About the Story and other SGM resources...
August 12, 2010
August 01, 2010
April 27, 2010
I have long had an interest in how technology can provide context within our interventions, much the same way a storybook can provide context. In this approach to intervention, MindWing's tools have served as essential structure to help my students break down language, (as used with a website that provides information, for example) or organize and produce language (when used in conjunction with a creative “Web 2.0” resource that allows students to save and publish work). To focus on this latter "bottom-up" strategy, I suggest you check out Kerpoof, one of my favorite resources for its versatility and ease of use.
Kerpoof* is a free, interactive website recently acquired by Disney and is basically an online version of Kidpix Studio. Kerpoof's interface allows you to choose a background, characters and other setting elements, and add word/thought balloons and caption boxes (sounding promising?). You can create, share, export or print the resulting pictures or multi-picture story sequences...