December 20, 2021 3 min read
We’ve spoken in this space before (blog link) about the links between narrative language and problem solving that can be scaffolded through the use of Story Grammar Marker® and its relevant icons, particularly the digital kit. Moveable icons are very useful in guiding thinking and discussion when bringing students back to a relevant detail (or story element) that they may not have been considering. See also the work of Westby and Noel (2014) on the connections between story and problem solving.
Recently I have been working with several students on test-taking skills and strategies, a process in which it is helpful to address the thought processes, self-talk, as well as social cognition and self-regulation that underlie this situation. Singer and Bashir (1999) discuss work production and executive functions as “the decision-making and planning processes that are invoked at the outset of a task and in the face of a novel challenge… they are involved in defining the problem at hand, which requires that one stop to plan and analyze rather than act.” I have worked with my students via several angles, including mindfulness in approaching work, strategies for following directions, and recently incorporated the use of social narratives (an evidence-based practice according to the National Standards Project) with a choose-your-own-adventure spin.
Choose-your-own-adventure is an engaging format that is much easier to create than one might think. A lesson I created is viewable here:
Click on the Thinking Balloon icons for hyperlinked “paths” to make a decision in the story!
Readers, please do not request permission for the file—it is viewable to you, and if you would like to make your own version, follow these steps:
Wishing you many problem-solving “adventures.”
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